b2科目四模拟试题多少题驾考考爆了怎么补救
b2科目四模拟试题多少题 驾考考爆了怎么补救

pokemon go apk回顾2017,游戏产业度过了精彩(17)

电脑杂谈  发布时间:2018-02-08 10:30:42  来源:网络整理

Microsoft will continue to struggle??- Same as last year: I like the Xbox One, but I think Microsoft will continue to have a very difficult time against Sony. The PS4 simply has too many exclusive games slated for 2018, and there is no way big M can cover a lot of lost ground with the Xbox One X.

Apart from that, the first information or leaks could arrive next year regarding Sony and Microsofts next-generation consoles.

VR and AR??- I was very pessimistic about VR for the mass market in 2017, and I believe VR will not break through in 2018 either. Sony will surely come up with a new PSVR headset, there will be price cuts and maybe some new hardware for the Xbox One but VR needs more time.

About AR (in gaming), I am similarly pessimistic. I understand the tech is getting better, but AR in general has been here for years now: where is the great content? Will it be Niantics Harry Potter game?

Sequels, sequels, sequels??- This may sound like a cheap one, as many sequels have already been announced to roll out in 2018, but my point is that we will see even more announced in the future. Development and marketing costs on console are going through the roof, and I dont see many triple-A studios willing to experiment in 2018.

So I would not only expect more sequels but also more remakes, remasters and games-as-a-service offerings in 2018.

Further consolidation on mobile??- 2017 was a year of consolidation in mobile gaming, and I have no doubt the trend will continue in 2018. We will certainly see more studios dying or joining forces, the general quality of mobile games going up and perhaps the one or other surprise arriving on smartphones. (i.e. from Nintendo).

It would be about time: after all, mobile mega hits like Candy Crush, Clash Of Clans or Japans Puzzle & Dragons will all celebrate their sixth anniversary in 2018.

Also, its safe to expect more M&A activity in the mobile game space in 2018, especially driven by Korean and Chinese companies wanting to expand to the West and Japan. (Source:gamesindustry.biz ??)


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