b2科目四模拟试题多少题驾考考爆了怎么补救
b2科目四模拟试题多少题 驾考考爆了怎么补救

pokemon go apk回顾2017,游戏产业度过了精彩(13)

电脑杂谈  发布时间:2018-02-08 10:30:42  来源:网络整理

Last year our outlook predicted that in 2018, a majority of games content spend on all consoles would be digital (excluding subscriptions). It will be very close in 2018, but we now expect 2019 to be the inflection point where digital becomes the main distribution channel for console content. Outlook has been altered somewhat by the strength of the less digitally-enabled Switch.

Loot box controversy, Battle Royale overkill, Switchs gold rush, Tencents overseas ambition, AR content growth??- In 2018 I think its inevitable that loot box use in console games will continue to stir controversy, especially as publishers shift their releases across to the games-as-a-service model already dominant in PC and mobile gaming.

I think its also inevitable that although loot boxes are not considered gambling, the unlicensed gambling of virtual items and currency with the ability to cash out the winnings will confuse assessment of their impact and use. As a result, I expect a big clampdown on sites that promote virtual item or skin gambling.

2018 is the year that well hit saturation point for Battle Royale modes and titles. This is particularly true in China. Tencent has at least seven BR titles launched, licensed or in development, and I think its likely some of these wont make it to market.

2017 was characterised by the opportunistic porting of content to Nintendo Switch as publishers and indie developers alike sought to take advantage of a hungry audience and limited competition. The window of opportunity is rapidly closing 57 and 55 releases in November and December respectively suggests a much more competitive platform heading into 2018.


本文来自电脑杂谈,转载请注明本文网址:
http://www.pc-fly.com/a/shouji/article-66980-13.html

相关阅读
    发表评论  请自觉遵守互联网相关的政策法规,严禁发布、暴力、反动的言论

    热点图片
    拼命载入中...