Last year our outlook predicted that in 2018, a majority of games content spend on all consoles would be digital (excluding subscriptions). It will be very close in 2018, but we now expect 2019 to be the inflection point where digital becomes the main distribution channel for console content. Outlook has been altered somewhat by the strength of the less digitally-enabled Switch.
Loot box controversy, Battle Royale overkill, Switchs gold rush, Tencents overseas ambition, AR content growth??- In 2018 I think its inevitable that loot box use in console games will continue to stir controversy, especially as publishers shift their releases across to the games-as-a-service model already dominant in PC and mobile gaming.
I think its also inevitable that although loot boxes are not considered gambling, the unlicensed gambling of virtual items and currency with the ability to cash out the winnings will confuse assessment of their impact and use. As a result, I expect a big clampdown on sites that promote virtual item or skin gambling.
2018 is the year that well hit saturation point for Battle Royale modes and titles. This is particularly true in China. Tencent has at least seven BR titles launched, licensed or in development, and I think its likely some of these wont make it to market.
2017 was characterised by the opportunistic porting of content to Nintendo Switch as publishers and indie developers alike sought to take advantage of a hungry audience and limited competition. The window of opportunity is rapidly closing 57 and 55 releases in November and December respectively suggests a much more competitive platform heading into 2018.
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