[b]我目前看到的最高的每跳伤害是265。然后审判最高记录是1450。一般来说,用双手的话,我能在下一个审判的CD中叠加2到3个(我常用十字军审判或者智慧审判起手),然后在第3个审判的时候叠满5个。在16秒后,我的攻击充满能量而且我进入一种爽快的状态!在这种状态下,你能轻松地产生爆发型的伤害或者得到一个稳定的持续性伤害。[/b]
The difficulty with the Seal is that it takes a while to ramp up all 5 applications (about 15-18 seconds for me), and keeping the applications on the mob can be a fragile affair if the mob uses multiple forms of stuns/knockdowns/interrupts. Its not made for short-term fights, but more for fights that are bound to drag on for a long amount of time. In short, it will see great use in solo and large group pve, but has a hard time to get use in pvp. Its a Seal with very dependable damage if you can maintain the stack, and lends itself greatly to the support melee playstyle as the DoT is set-and-forget (allowing you to burst out some heals once in a while).
[b]这个技能的不好的地方在于它需要一段时间来叠到5个(对我来说15-18秒),然后要在对手身上保持效果在对手用控制技能的状态下可能比较麻烦。它不是设计用来短时战斗的,它更适合那种需要长期输出的战斗。说简单了,它更适合SOLO或者是大型的RAID但不适合PVP。它是一个伤害很稳定的技能,你只要叠起效果,然后就能享受他带来的巨大的额外伤害(你偶尔还能治疗下别人)[/b]
When multiple Paladins use it, the debuffs stack in the same manner as the Mages Ingnite. The good part about this is that it becomes tremendously easy for a stack to stay up on a target, and the stack will reach its 5 limit fairly quickly where each Paladin will be able to enjoy large Judgement amounts nearly right off the bat. The drawback about this is that each of the other Paladins are cheated on their potential damage for the DoT, and the theoretical damage against the mob is not nearly what it could be (3 paladins @ 250/tick each will only get a max collective 250/tick total instead of a potential 750/tick total). While this means that it becomes easier to maintain the stack for a tanking Paladin, it also means that the other Paladins are kind of cheated out of their damage.
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所以股民是你父母