
2017-09-17 22:39
Reply Post by shori9 (2017-09-16 07:36):
这样的宏太简单了,我有一个,黑鸭全程可以打110万秒伤,不过需要gs插件,研究了很久
求宏,有gs。刚入坑不会拉怪
2017-09-17 23:25
local _, Sequences = ... -- Don't touch this
----
-- Rename this file to Sequences.lua before you get started, it uses a different file name so as not to overwrite your existing file with a future update.
-- Every entry in the Sequences table defines a single sequence of macros which behave similarly to /castsequence.
-- Sequence names must be unique and contain no more than 16 characters.
-- To use a macro sequence, create a blank macro in-game with the same name you picked for the sequence here and it will overwrite it.
----
----
-- Here's a large demonstration sequence documenting the format:
Sequences["GnomeExample1"] = {
-- StepFunction optionally defines how the step is incremented when pressing the button.
-- This example increments the step in the following order: 1 12 123 1234 etc. until it reaches the end and starts over
-- DO NOT DEFINE A STEP FUNCTION UNLESS YOU THINK YOU KNOW WHAT YOU'RE DOING
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
-- PreMacro is optional macro text that you want executed before every single button press.
-- This is if you want to add something like /startattack or /stopcasting before all of the macros in the sequence.
PreMacro = [[
/run print("-- PreMacro Script --")
/startattack
]],
-- PostMacro is optional macro text that you want executed after every single button press.
-- I don't know what you would need this for, but it's here anyway.
PostMacro = [[
/run print("-- PostMacro Script --")
]],
-- Macro 1
[[
/run print("Executing macro 1!")
/cast SpellName1
]],
-- Macro 2
[[
/run print("Executing macro 2!")
/cast SpellName2
]],

-- Macro 3
[[
/run print("Executing macro 3!")
/cast SpellName3
]],
}
----
-- Here is a short example which is what most sequences will look like
Sequences["GnomeExample2"] = {
-- Macro 1
[[
/run print("Executing macro 1!")
/cast SpellName1
]],
-- Macro 2
[[
/run print("Executing macro 2!")
/cast SpellName2
]],
-- Macro 3
[[
/run print("Executing macro 3!")
/cast SpellName3
]],
}
-----------------------------------------------------------------------------------------------------------------------------
--
Sequences["裂劈输出宏"] = {
-- Macro 1
[[
#showtooltip 投掷利刃
/targetenemy [noharm]
/castsequence [nochanneling]reset=2 献祭光环
/castsequence [nochanneling]reset=2 恶魔尖刺
/script UIErrorsFrame:Clear()
]],
-- Macro 1
[[
#showtooltip 投掷利刃
/targetenemy [noharm]
/castsequence reset=10/target/combat 痛击,割伤,割伤,割伤,裂伤,割伤,割伤,割伤。/castsequence reset=5/combat/target 腐蚀术,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽。/castsequence reset=4/combat/target 腐蚀术,邪焰,烧尽,烧尽,烧尽,烧尽,邪焰,烧尽,。
/script UIErrorsFrame:Clear()
]],
-- Macro 1
[[
#showtooltip 投掷利刃
/targetenemy [noharm]
/castsequence [nochanneling]reset=2 献祭光环
/castsequence [nochanneling]reset=2 恶魔尖刺
/script UIErrorsFrame:Clear()
]],
![]()
-- Macro 1
[[
#showtooltip 投掷利刃
/targetenemy [noharm]
/cast [@player] 烈焰咒符
/script UIErrorsFrame:Clear()
]],
-- Macro 1
[[
#showtooltip 投掷利刃
/targetenemy [noharm]
/castsequence [nochanneling]reset=20/combat/target 灵魂切削
/script UIErrorsFrame:Clear()
]],
-- Macro 1
[[
#showtooltip 献祭光环
/targetenemy [noharm]
/castsequence reset=10/target/combat 痛击,割伤,割伤,割伤,裂伤,割伤,割伤,割伤。/castsequence reset=4/combat/target 腐蚀术,邪焰,烧尽,烧尽,烧尽,烧尽,邪焰,烧尽,。/castsequence reset=5/combat/target 腐蚀术,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽。
/script UIErrorsFrame:Clear()
]],
-- Macro 1
[[
#showtooltip 邪能毁灭
/targetenemy [noharm]
/castsequence [nochanneling]reset=2 献祭光环
/script UIErrorsFrame:Clear()
]],
-- Macro 1
[[
#showtooltip 投掷利刃
/targetenemy [noharm]
/castsequence reset=6/target/combat 古尔丹之手,灵魂之火。/castsequence reset=6/target/combat 混乱波浪,灵魂之火,灵魂之火。/castsequence [nochanneling:吸取灵魂] reset=10/target/combat 痛楚,鬼影缠身,吸取灵魂,吸取灵魂,吸取灵魂。
/script UIErrorsFrame:Clear()
]],
-- Macro 1
[[
#showtooltip 邪能毁灭
/targetenemy [noharm]
/cast [@player] 烈焰咒符
/script UIErrorsFrame:Clear()
]],
-- Macro 1
[[
#showtooltip 灵魂裂劈
/targetenemy [noharm]
/castsequence [nochanneling]reset=2 献祭光环
/script UIErrorsFrame:Clear()
]],
-- Macro 1
[[
#showtooltip 投掷利刃
/targetenemy [noharm]

/castsequence reset=10/target/combat 痛击,割伤,割伤,割伤,裂伤,割伤,割伤,割伤。/castsequence reset=5/combat/target 腐蚀术,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽。/castsequence reset=4/combat/target 腐蚀术,邪焰,烧尽,烧尽,烧尽,烧尽,邪焰,烧尽,。
/script UIErrorsFrame:Clear()
]],
-- Macro 1
[[
#showtooltip 投掷利刃
/targetenemy [noharm]
/castsequence [nochanneling]reset=2 献祭光环
/castsequence [nochanneling]reset=2 恶魔尖刺
/script UIErrorsFrame:Clear()
]],
-- Macro 1
[[
#showtooltip 灵魂裂劈
/targetenemy [noharm]
/castsequence [nochanneling]reset=2 灵魂
/script UIErrorsFrame:Clear()
]],
-- Macro 1
[[
#showtooltip 投掷利刃
/targetenemy [noharm]
/castsequence reset=10/target/combat 痛击,割伤,割伤,割伤,裂伤,割伤,割伤,割伤。/castsequence reset=4/combat/target 腐蚀术,邪焰,烧尽,烧尽,烧尽,烧尽,邪焰,烧尽,。/castsequence reset=5/combat/target 腐蚀术,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽。
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好多评论明显一看就是水军
等中国有这能力了
如果物价降低的话存款就不会缩水了
我也要去追求去了哈哈