b2科目四模拟试题多少题驾考考爆了怎么补救
b2科目四模拟试题多少题 驾考考爆了怎么补救

[一键宏]恶魔猎手拉怪宏 dht 自制一键宏

电脑杂谈  发布时间:2019-05-11 02:13:35  来源:网络整理

盗贼速度爆发宏_恶魔猎手爆发宏_恶魔术士爆发宏

恶魔猎手爆发宏

2017-09-17 22:39

Reply Post by shori9 (2017-09-16 07:36):

这样的宏太简单了,我有一个,黑鸭全程可以打110万秒伤,不过需要gs插件,研究了很久

求宏,有gs。刚入坑不会拉怪

2017-09-17 23:25

local _, Sequences = ... -- Don't touch this

----

-- Rename this file to Sequences.lua before you get started, it uses a different file name so as not to overwrite your existing file with a future update.

-- Every entry in the Sequences table defines a single sequence of macros which behave similarly to /castsequence.

-- Sequence names must be unique and contain no more than 16 characters.

-- To use a macro sequence, create a blank macro in-game with the same name you picked for the sequence here and it will overwrite it.

----

----

-- Here's a large demonstration sequence documenting the format:

Sequences["GnomeExample1"] = {

  -- StepFunction optionally defines how the step is incremented when pressing the button.

  -- This example increments the step in the following order: 1 12 123 1234 etc. until it reaches the end and starts over

  -- DO NOT DEFINE A STEP FUNCTION UNLESS YOU THINK YOU KNOW WHAT YOU'RE DOING

  StepFunction = [[

    limit = limit or 1

    if step == limit then

      limit = limit % #macros + 1

      step = 1

    else

      step = step % #macros + 1

    end

  ]],

  

  -- PreMacro is optional macro text that you want executed before every single button press.

  -- This is if you want to add something like /startattack or /stopcasting before all of the macros in the sequence.

  PreMacro = [[

/run print("-- PreMacro Script --")

/startattack  

  ]],

  

  -- PostMacro is optional macro text that you want executed after every single button press.

  -- I don't know what you would need this for, but it's here anyway.

  PostMacro = [[

/run print("-- PostMacro Script --")

  ]],

  

  -- Macro 1

  [[

/run print("Executing macro 1!")

/cast SpellName1

  ]],

  

  -- Macro 2

  [[

/run print("Executing macro 2!")

/cast SpellName2

  ]],

  

恶魔猎手爆发宏_恶魔术士爆发宏_盗贼速度爆发宏

  -- Macro 3

  [[

/run print("Executing macro 3!")

/cast SpellName3

  ]],

}

----

-- Here is a short example which is what most sequences will look like

Sequences["GnomeExample2"] = {  

  -- Macro 1

  [[

/run print("Executing macro 1!")

/cast SpellName1

  ]],

  

  -- Macro 2

  [[

/run print("Executing macro 2!")

/cast SpellName2

  ]],

  

  -- Macro 3

  [[

/run print("Executing macro 3!")

/cast SpellName3

  ]],

}

-----------------------------------------------------------------------------------------------------------------------------

--

Sequences["裂劈输出宏"] = {

-- Macro 1

[[

#showtooltip 投掷利刃

/targetenemy [noharm]

/castsequence [nochanneling]reset=2 献祭光环

/castsequence [nochanneling]reset=2 恶魔尖刺

/script UIErrorsFrame:Clear()

]],

-- Macro 1

[[

#showtooltip 投掷利刃

/targetenemy [noharm]

/castsequence reset=10/target/combat 痛击,割伤,割伤,割伤,裂伤,割伤,割伤,割伤。/castsequence reset=5/combat/target 腐蚀术,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽。/castsequence reset=4/combat/target 腐蚀术,邪焰,烧尽,烧尽,烧尽,烧尽,邪焰,烧尽,。

/script UIErrorsFrame:Clear()

]],

-- Macro 1

[[

#showtooltip 投掷利刃

/targetenemy [noharm]

/castsequence [nochanneling]reset=2 献祭光环

/castsequence [nochanneling]reset=2 恶魔尖刺

/script UIErrorsFrame:Clear()

]],

恶魔术士爆发宏_盗贼速度爆发宏_恶魔猎手爆发宏

-- Macro 1

[[

#showtooltip 投掷利刃

/targetenemy [noharm]

/cast [@player] 烈焰咒符

/script UIErrorsFrame:Clear()

]],

-- Macro 1

[[

#showtooltip 投掷利刃

/targetenemy [noharm]

/castsequence [nochanneling]reset=20/combat/target 灵魂切削

/script UIErrorsFrame:Clear()

]],

-- Macro 1

[[

#showtooltip 献祭光环

/targetenemy [noharm]

/castsequence reset=10/target/combat 痛击,割伤,割伤,割伤,裂伤,割伤,割伤,割伤。/castsequence reset=4/combat/target 腐蚀术,邪焰,烧尽,烧尽,烧尽,烧尽,邪焰,烧尽,。/castsequence reset=5/combat/target 腐蚀术,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽。

/script UIErrorsFrame:Clear()

]],

-- Macro 1

[[

#showtooltip 邪能毁灭

/targetenemy [noharm]

/castsequence [nochanneling]reset=2 献祭光环

/script UIErrorsFrame:Clear()

]],

-- Macro 1

[[

#showtooltip 投掷利刃

/targetenemy [noharm]

/castsequence reset=6/target/combat 古尔丹之手,灵魂之火。/castsequence reset=6/target/combat 混乱波浪,灵魂之火,灵魂之火。/castsequence [nochanneling:吸取灵魂] reset=10/target/combat 痛楚,鬼影缠身,吸取灵魂,吸取灵魂,吸取灵魂。

/script UIErrorsFrame:Clear()

]],

-- Macro 1

[[

#showtooltip 邪能毁灭

/targetenemy [noharm]

/cast [@player] 烈焰咒符

/script UIErrorsFrame:Clear()

]],

-- Macro 1

[[

#showtooltip 灵魂裂劈

/targetenemy [noharm]

/castsequence [nochanneling]reset=2 献祭光环

/script UIErrorsFrame:Clear()

]],

-- Macro 1

[[

#showtooltip 投掷利刃

/targetenemy [noharm]

恶魔术士爆发宏_盗贼速度爆发宏_恶魔猎手爆发宏

/castsequence reset=10/target/combat 痛击,割伤,割伤,割伤,裂伤,割伤,割伤,割伤。/castsequence reset=5/combat/target 腐蚀术,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽。/castsequence reset=4/combat/target 腐蚀术,邪焰,烧尽,烧尽,烧尽,烧尽,邪焰,烧尽,。

/script UIErrorsFrame:Clear()

]],

-- Macro 1

[[

#showtooltip 投掷利刃

/targetenemy [noharm]

/castsequence [nochanneling]reset=2 献祭光环

/castsequence [nochanneling]reset=2 恶魔尖刺

/script UIErrorsFrame:Clear()

]],

-- Macro 1

[[

#showtooltip 灵魂裂劈

/targetenemy [noharm]

/castsequence [nochanneling]reset=2 灵魂

/script UIErrorsFrame:Clear()

]],

-- Macro 1

[[

#showtooltip 投掷利刃

/targetenemy [noharm]

/castsequence reset=10/target/combat 痛击,割伤,割伤,割伤,裂伤,割伤,割伤,割伤。/castsequence reset=4/combat/target 腐蚀术,邪焰,烧尽,烧尽,烧尽,烧尽,邪焰,烧尽,。/castsequence reset=5/combat/target 腐蚀术,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽,烧尽。


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