
从博客花园开放到今天,已经超过两个月了. 我发现我没有打开博客来记录以前的工作. 我真的很后悔.
现在,我将以博客的形式一点一点地记录我已经完成的功能. 一方面,我可以与所有人共享它,一起学习并亲自对其进行回顾.
此图片放大,缩小并旋转. 我用帆布做. 核心是控制js中的鼠标状态和事件.
让我先向您展示效果图.


将鼠标移到画布区域,将出现下面的操作栏,每次选择90度.
1. 引入js时一定要注意,因为使用画布时,您需要等待图片加载后才能在画布中执行内容. js应该在最后引入.


在2.js中,应在图片加载后使用该方法.

这是主要地点. 另一个是js方法. 我不会一一解释. 那些具有js知识的人可以理解它. 如果您不了解或需要改进,请在下面发表评论. 让我们一起学习.
我将在下面发布代码,需要演示项目源代码的朋友也会发表评论,然后我将发布演示项目.

这是目录结构,不需要jar包. 下图是图片.

html页面代码
Insert title here ![]()
css样式代码
@CHARSET "UTF-8";
* {
margin: 0px;
padding: 0px;
}
#pandiv {
width: 700px;
height: 500px;
}
#control {
background: #ccc;
opacity: 0.7;
width: 200px;
height: 30px;
display: none;
padding-top: 5px;
position: absolute;
left: 250px;
top: 450px;
}
#canvas {
border: 1px solid black;
}
#left {
float: left;
display: block;
}
#right {
float: right;
display: block;
}
核心键js代码:
/**
*
*/
var canvas = document.getElementById("canvas");
var pandiv = document.getElementById("pandiv");
var cxt = canvas.getContext("2d");
var control = document.getElementById("control");
var imgScale = 1;
var img;
var imgX = 0;
var imgY = 0;
var currentRate = 0;
/**当前的旋转角度*/
var mouseDownLocation;
var isMouseDown = false;
window.onload = function() {
var bbox = canvas.getBoundingClientRect();
var imageUrl = $("#pandiv>img").attr("src");
img = new Image();
img.src = imageUrl;
img.id = "pic";
loadImage();
drawImage();
}
function reLoadImage() {
loadImage();
}
function loadImage() {
if (img.width <= canvas.width && img.height <= canvas.height) {
imgX = (canvas.width - img.width * imgScale) / 2
imgY = (canvas.height - img.height * imgScale) / 2;
} else {
var ratio = img.width / img.height;
widthTime = img.width / canvas.width;
heightTime = img.height / canvas.height;
if (widthTime > heightTime) {
img.width = canvas.width;
img.height = canvas.width / ratio;
} else {
img.height = canvas.height;
img.width = canvas.height * ratio;
}
imgX = (canvas.width - img.width * imgScale) / 2
imgY = (canvas.height - img.height * imgScale) / 2
}
}
//var backGroundColor = ['#223344', '#445566', '#667788', '#778899'];
//var backGroundColorIndex = 0;
function drawImage() {
var bbox = canvas.getBoundingClientRect();
//cxt.clearRect(0, 0, canvas.width, canvas.height);
cxt.clearRect(-200, -200, canvas.width * 2, canvas.height * 2);
// cxt.fillStyle = backGroundColor[backGroundColorIndex++ % backGroundColor.length];
//cxt.fillRect(0, 0, canvas.width, canvas.height);
cxt.drawImage(img, imgX, imgY, img.width * imgScale, img.height * imgScale);
}
// windowToCanvas此方法用于鼠标所在点的坐标切换到画布上的坐标
function windowToCanvas(canvas, x, y) {
var bbox = canvas.getBoundingClientRect();
return {
x : x - bbox.left - (bbox.width - canvas.width) / 2,
y : y - bbox.top - (bbox.height - canvas.height) / 2
};
}
function isPointInImageArea(point) {
return true;
//return (point.x > imgX && point.x < imgX + img.width * imgScale &&
//point.y > imgY && point.y < imgY + img.height * imgScale);
}
function isPointInCanvasArea(point) {
return true;
//var bbox = canvas.getBoundingClientRect();
//return (point.x > bbox.left && point.x < bbox.right && point.y > bbox.//top && point.y < bbox.bottom);
}
function isDivArea(point) {
return true;
//var bbox =pandiv.getBoundingClientRect();
//return (point.x > bbox.left && point.x < bbox.right && point.y > bbox.//top && point.y < bbox.bottom);
}
canvas.onmousewheel = canvas.onwheel = function(event) {
var pos = windowToCanvas(canvas, event.clientX, event.clientY);
event.wheelDelta = event.wheelDelta ? event.wheelDelta
: (event.deltaY * (-40));
if (event.wheelDelta > 0) {
//alert("放大");
if (isPointInImageArea(pos)) {
imgScale *= 2;
//imgX = imgX * 2 - pos.x;
// imgY = imgY * 2 - pos.y;
imgX = (canvas.width - img.width * imgScale) / 2
imgY = (canvas.height - img.height * imgScale) / 2
} else {
imgScale *= 2;
//imgX = (canvas.width - img.width * imgScale) / 2;
//imgY = (canvas.height - img.height * imgScale) / 2;
imgX = (canvas.width - img.width * imgScale) / 2
imgY = (canvas.height - img.height * imgScale) / 2
}
} else {
//alert("缩小");
if (isPointInImageArea(pos)) {
imgScale /= 2;
//imgX = imgX * 0.5 + pos.x * 0.5;
// imgY = imgY * 0.5 + pos.y * 0.5;
imgX = (canvas.width - img.width * imgScale) / 2
imgY = (canvas.height - img.height * imgScale) / 2
} else {
imgScale /= 2;
// imgX = (canvas.width - img.width * imgScale) / 2;
// imgY = (canvas.height - img.height * imgScale) / 2;
imgX = (canvas.width - img.width * imgScale) / 2
imgY = (canvas.height - img.height * imgScale) / 2
}
}
drawImage();
return false;
}
/**旋转angle度*/
function rateImage(angle) {
currentRate = (currentRate + angle) % 360;
cxt.clearRect(0, 0, canvas.width, canvas.height);
//cxt.save();
cxt.translate(canvas.width / 2, canvas.height / 2);
cxt.save();
cxt.rotate(angle * Math.PI / 180);
cxt.translate(-canvas.width / 2, -canvas.height / 2);
imgScale = 1;
reLoadImage();
drawImage();
//cxt.restore();
}
/**鼠标按下*/
pandiv.onmousedown = function(event) {
mouseDownLocation = windowToCanvas(canvas, event.clientX, event.clientY);
if (isPointInImageArea(mouseDownLocation)) {
isMouseDown = true;
document.title = 'mouse down';
}
}
/**鼠标弹起*/
document.body.onmouseup = function() {
isMouseDown = false;
canvas.style.cursor = "default";
document.title = 'mouse up';
}
/**鼠标移动*/
pandiv.onmousemove = function(event) {
if (isMouseDown) {
canvas.style.cursor = "move";
var newMouseLocation = windowToCanvas(canvas, event.clientX,
event.clientY);
if (isDivArea({
x : event.clientX,
y : event.clientY
})) {
var x = newMouseLocation.x - mouseDownLocation.x;
var y = newMouseLocation.y - mouseDownLocation.y;
mouseDownLocation = newMouseLocation;
/**根据角度,计算图片偏移*/
if (0 == currentRate) {
imgX += x;
imgY += y;
} else if (90 == currentRate) {
imgX += y;
imgY -= x;
} else if (180 == currentRate) {
imgX -= x;
imgY -= y;
} else if (270 == currentRate) {
imgX -= y;
imgY += x;
}
} else {
/** 鼠标移动至画布范围外,置鼠标弹起 */
isMouseDown = false;
canvas.style.cursor = "default";
document.title = 'mouse up';
}
drawImage();
}
}
pandiv.onmouseover = function() {
//alert("1");
control.style.display = "block";
}
canvas.onmouseout = function() {
//alert("1");
control.style.display = "none";
}
这是实现图片旋转,放大和缩小的演示代码.
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