{
auxInitDisplayMode (AUX_SINGLE | AUX_RGBA);
auxInitPosition (0, 0, 400, 400);
auxInitWindow ("Composite Modeling Transformations");
myinit ();
auxKeyFunc (AUX_LEFT, shoulderSubtract);
auxKeyFunc (AUX_RIGHT, shoulderAdd);
auxKeyFunc (AUX_UP, elbowAdd);
auxKeyFunc (AUX_DOWN, elbowSubtract);
auxReshapeFunc (myReshape);
auxMainLoop(display);
}
以上就是关于glpushmatrix的全部内容,相信你一定会非常满意。
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