NO = 1
Name = 行军
Data01 = 2
Data02 =
Data03 =
Data04 =
Data05 =
Data06 =
Data07 =
Data08 =
Data09 =
Data10 =
IsUsed = 1
数值Data01 = 2,在大地图上速度快,改为4就更快了,,,不过我试了下好像没有成倍的快,但确实快很多。。。大家应该感觉到航船在水上比行军在陆地上快吧,航船的Data01 = 4。
[ArmyGroupSkill]
NO = 5
Name = ?王道
Data01 = 16, 100
Data02 =
Data03 =
Data04 =
Data05 =
Data06 =
Data07 =
Data08 =
Data09 =
Data10 =
IsUsed = 1
王道的收服率为Data01 = 16, 100,只有16%,喜欢就改高点。。。
3、ArmySkill.ini------武将“特性”里的“主将”,如威势里有两个Data有数据,目前不清楚具体含义,但如
[ArmySkill]
NO = 12
Name = 慧眼
Data01 = 30
Data02 =
Data03 =
Data04 =
Data05 =
Data06 =
Data07 =
Data08 =
Data09 =
Data10 =
IsUsed = 1
可以看出慧眼的施展机率为30%
4、BFMagic.ini------所有武将技资料,这个大家应该喜欢了。简单说明下:
[BFMAGIC]
No = 101------------------------武将技编号
Name = ?神鹭空袭-----------武将技名称
Level = 30-----------------------所需等级
MP = 50--------------------------消耗技力
Ball = 1
LevelUpMagic =
DamageType =
Power = 29----------------------敌方主将伤害值
SolPower = 2--------------------敌方小兵伤害值
Heal =
Str1 = 200-----------------------学习的武力上限
Str0 = 70-------------------------学习的武力下限
Int1 = 200-----------------------学习班的智力上限
Int0 = 0--------------------- -----学习的智力下限
Ter1 = ----------------------------地形强化
Ter2 =
Ter3 =
Ter4 =
Wea1 = --------------------------气候强化
Wea2 =
Time1 = 2 ;?夜晚-------------时间强化
Time2 =
NoTer1 = 8 ; 室内------------无效地形
NoTer2 =
NoTer3 =
NoTer4 =
NoWea1 = 2 ;?下雨-------无效气候
NoWea2 = 3 ;?下雪
NoTime1 = -------------------无效时间
NoTime2 =
General = 1
NoPK = 1
Ex = 203
Atk = 1
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帅呆了
尤其是军备